XNA Games Competition @ Work
With the iPhone app I've been working on nearing completion, and Windows Phone 7 + XNA 4.0 in sight, I recently decided to get back into game creation. I've previously released a game on Xbox LIVE Indie Games, Jungle Blocks, but it wasn't very good, because I was somewhat excited about the idea of my game being live, and pushed the button before it was really finished.
So, here I am again. Take 2. This time, I want to finish something. A game to be proud of! It doesn't matter how long it takes to finish, I've already done the whole XBLIG thing, so I aim to take my time and do it right.
In order to keep me motivated, I decided to encourage my colleagues to get involved, by declaring a games programming competition. Until now, nobody else at work really knew XNA, so by getting others involved, there will be people to talk to and discuss ideas with. To encourage people to join in, even if they have other priorities, we set a 6 month deadline and set down minimal ground rules. To keep things fair, we decided:
- Games must be legally publishable - e.g. no copyright material
- No paid-for assets
We didn't define a platform/technology, to allow for iPhone, Android and other platforms, but as it turned out, all but one participant decided on XNA :-)
It would be kinda lame for someone outside our company to win the competition, so I'm afraid you guys are official excluded. However, if you're interested in learning something new, I encourage you guys to lay down a similar challenge at your workplaces. If you do, be sure to let me know - I'd be interested to see how other people get on with the same challenge :-)
I was toying with the idea of creating "Jungle Blocks 2" for the Windows Phone 7, since it wouldn't be hard to do, and if it was ready for WP7 launch, it could probably make a few quid before the marketplace fills up. However, because I have a (small, but real) advantage over my colleagues (having used XNA before) and because a few of them are ambitious enough to be doing 3D, I feel somewhat pressured into not being a wuss with a 2D game...
So, my plan is now to build a small 3D RPG for the Xbox, something not too different to Zelda 64 or Mario 64 (though on a much smaller scale ;-)). I've not really played with 3D, so this feels like enough of a challenge that I'll learn a ton of stuff, but simple enough that I (hopefully) won't just abandon it half-way through (something I may have a reputation for...).
Over the coming months, I'll blog about what I'm doing as I go. I can't promise I won't give up and go back to a 2D Jungle Blocks, but at least if I do, I can say I tried!
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