Posts tagged 'Windows'

Compiling Dart to Native Executables for Windows, Linux and macOS with GitHub Actions

Dart v2.6 includes support for compiling Dart scripts to native executables for Windows, Linux and macOS. There's currently no cross-compilation but cloud services like GitHub Actions can be used to easily generate executables for each platform.

Simple Windows utility to act as default browser and launch different browsers based on domain

I created a small utility that you can set as your default web browser in Windows and tell it which (real) browsers to launch for which domains; useful if you have some web apps that only work in one browser.

Frustrations with Git on Windows (and Codeplex) / Suggestions to the Git Devs

During some ranting about Git on Twitter, Brendan Forster suggested I blog the things I would change. I don't have time to write a lot, but I thought I could spam out a list of things based on my first 30 minutes with Git on Windows.

The State of Instant Messaging in "Social" 2011

It's 2011, seemingly "the year of Social". We have Facetime, Google+ Hangouts/Huddles, Facebook video chat, Twitter and iMessage built into iOS, Messenger built into WP7. It sounds like we're making great progress in improving the way we can communicate with our friends. Super!

(Solved) Intermittent Server."CreateObject Failed" 'ASP 0177 : 8000ffff' Error Creating .NET COM Components

Over the past year or so we've been wrestling with an intermittent error from classic ASP when trying to instantiate .NET components with Server.CreateObject. Everything works fine 90% of the time, and now and then we'll start seeing this error:

Using iPod with Windows Media Player instead of iTunes

Up until recently, I've never had an iPod. It wasn't that I didn't like them - I think they're the best looking MP3 players out there. There was one reason, and one reason only that I hadn't bought one - iTunes. On Windows, and it has to be amongst the clunkiest applications from a major software company I've ever used. I'm not sure if it's because of the desire to make it look like a Mac and custom-draw everything, or just sloppy coding. It just always seems clunky and unresponsive, and hogs machine resources.